Black and white game lost sheep
I have a few odd reviews here and there, but this is my first full-scale project, where I have to put any effort in. I'll manage. Doing so will bring you to the Temple. You will be taught how to adjust the camera, and then you will be taught how to interact with the environment. You will find wood at the Village Store. You can find out how much wood is still needed to build the Temple by resting the hand over the temple, and "Wood Required: XXX" will appear, with XXX being the wood that is required.
Explore if you wish, but its not required for you to do anything in here just yet. Once you're back outside click on the 'Exit' door of the Temple to get out, by the way you will be taken over to your village.
Sable will come out of the gate and talk to you about Creatures. She will ask you to go fetch the first Gate Stone for the Gate Altar its not actually called that, I'm just improvising here Do so. I'm sure if you took time to get to grips with the controls when I told you to, you'll have no problems here.
Placed the first Gate Stone? Clever child. It appears that a woman in a nearby house has it, click on the Gold Story Scroll above her house to talk to her.
So, how you feeling today? Good or evil? There's two ways to complete this section of the mission. You can either If not, maybe they're not teaching you right in school. Take the Gate Stone that you recieve, and place it on the Altar of Gateness more improvisation Third Gate Stone now.
Go pay a visit to Mr. Retrieve the rock, using those mouse skills I said you should practice earlier, and drop it outside his house.
Dropping it on his house is an OK alternative. Heck, if they won't judge, I won't judge. Put it on that thar Gate Altar. The stones will sink into the Altar, and the Gate will open. Your camera will zoom though the Gate, and fly past mountains and other swanky scenery, until it reaches the three beginner Creatures. So, what'll it be, folks?
Cow, Ape or Tiger? I suggest you pick the Ape, as you will be trying to teach the Creature how to survive on its own in this land, and you might want to teach the animal world's Stephen Hawking as opposed to the animal world's Homer Simpson the Tiger. However, since Level One is learning intensive, pick the godamn Ape.
Sable will teach you various tricks with your Creature, and it will develop its first personality from this. You will learn how to discipline your Creature, and how to use Leashes to control the beast. Once this is all over, you will be able to exist for a little while on your own, with no help from anybody bar me, of course until the next Gold Story Scroll comes up.
I suggest you take this time to complete some Silver Story Scrolls, and get yourself more accquainted with the game. No, seriously. I mean it. Once you've clicked on the new Gold Story Scroll in the pass, a villager will talk to you about some scary Creature.
Save time by bringing your own Creature with you when you travel through the pass. You will meet the aptly-named 'Guide'. A huge one, at that. Guide will take you further through the mountain pass, and take you up to the local Aztec village. It reeks of poorness, this village does. It requires a good old dose of God Loving. Guide will explain about Miracles to you. Bring your creature up to the Village Store, and attach him to your hand using the Leash of Learning.
You will thank me for telling you to do that, trust me. Food will drop into the Village, and the Creature will start to learn how to cast the Food Miracle. It will learn a different percentage of the Miracle, depending which Creature you picked.
Bet you feel stupid now, eh, Tiger lovers? Keep on providing food to the Village, and it will soon believe in your grace. Mr Guide will congratulate you on your fine work, and go to sleep for a little while.
Later on, he will wake up and move into the centre of the clearing, and another friendly Gold Story Scroll will appear for your pleasure.
Once you click on it, the Devil Conscience will tell you to bring your Creature, as he apparently smells combat. Don't ask, I was scared also. Got your Creature? After some talking, Guide will shrink, the two Creatures will engage in combat. He will teach you how to attack, block and dodge, and then you will get to fight him for practice purposes. Kick his ass. Simply queue up some attacks on Guide's head, and practice the special attack.
You activate the special attack by using a gesture. Gestures are pretty easy. You simply move the mouse to "draw" a special shape on the ground; this time its a star. The star is shown in the bottom right corner of the screen during a battle, for your reference.
You really should win this battle. If you don't win this battle using that fiend of a Creature, the Tiger, then theres something wrong. Guide woken up? Go visit him and bring the Creature once again.
He will go up the mountain, and tell you to come too. Before you go up, complete any business you have in this world, as you'll soon be going places. Travel up the mountain with Mr. Guide will inform you of the Creeds. Apparently, when all three parts of the Creed are aligned ie, in your hands then you will defeat Nemesis, Guide's old God. Nemesis will show up and accuse Guide of being a traitor, and then, like, kill the dude for being a naughty Creature.
Your Creature will be harmed in the process, and God Conscience will inform you that he needs to be healed. Don't bother, your Creature will pass out and be teleported back to the Temple. Nemesis's rage will extend onto your village, and it will be set on fire. Start to take all the wood and food out of your village center and place it near the beach where the fishers A vortex will soon open up in the village.
Place all your piles of food and wood in it. Take anything else you want through with you. Click on the Gold Story Scroll to go through. Say good-bye to Level One! Its accessible once you have recieved your creature. Basically, you discover a pile of rocks and a faraway rock on a pillar, and your consciences decide to torture you by making you try target practice.
This scroll is useful however, in learning the fundamental skill of projectile throwing. Your reward is a nice shiny beach ball. Throw the commentator dude at the pillar to try and knock the rock off.
Make the path of a rock you throw go through his house or even him. Drop a rock on his house. Drop a rock on him. Basically, just the same as the Good Solution but harm the guy somehow. Your reward for this evil-doing is exactly the same: a beach ball, and of course, some of your alignment will start swinging towards evil.
They're drowning and they need rescued, quickity quick. You can find this Story Scroll on the actual beach of the bay, after you recieve your Creature. Focus him while you and the Creature are connected by the leash, click on something with the RMB on a drowning villager, he should pick it up. Focus him on the land, and he will walk over to the beach and should drop the person. Rinse and repeat for the other drowning villagers. You will recieve a Strengthen Creature Miracle Dispenser.
Let the drowning villagers die. Get the Creature to pick them up and then eat them. Get the Creature to throw them further out to sea. Get the Creature to throw them back onto the land, at the woman preferrably. The man's lost his sheep, and now you've got to find them. They're scattered around the map This Scroll is found above a house in your first village, once you gain your creature. Its in amongst some trees near the end of that path. You actually get to see this one when the man is talking to you about this quest.
Got 5 sheep? You will recieve a pile of grain for your efforts. Found all nine? The chance to exchange for the Sheep Creature is winging its way towards you, right now.
Usually involves killing everyone. Warning, that won't get you any rewards, besides the satasfaction of evilness. Try the ultimate evil, find his sheep THEN kill him. Or feed them all to the Sheep Creature you gain. Some of these marks have weird stones in them that "ping" now and again. Clicking on the Silver Scroll above the hut starts this quest. It seems the hippy wants you to go and find the rest of the singing stones, and arrange them so they will play a scale automatically.
Beware - some singing stones you encounter will be broken, and just make a really crappy noise of some description. The stones the good ones, anyway are found here Its in the mountain on a cliff. For bringing the stones back and arranging them in scale order yes, sorry, some tiny amount of musical affinity may be required here you will recieve a Food Miracle Dispenser. Constantly take out the Food One-Shots it produces, ready to be put in the vortex for the next land.
Its useful, believe me. Do the quest, then kill the hippy. Whatever floats your boat. You'll only get the Miracle Dispenser if you complete the scale however. You'll get nothing for anything else you do. Ahem, yeah.
Behind the gates where Sable was, you will find an ark on the beach, where a Silver Story Scroll is located. This is available once you get your Creature. Seems some explorers are off to do some explorin', and they need wood, grain and meat.
Go fetch the wood. It has to be processed wood, so get it from the Village Store. Then fetch from grain from the village store. As for the meat, just pick up some nearby horses. A Water Miracle Dispenser be yours! Boats indestructible, though. Find the story scroll above his house, nearby the quarry where you got the stone for the sculptor, and lets show him, shall we?
Let your Creature grow, and show him. You'll receive another water miracle dispenser for your troubles. Destroy his house. Kill him, whatever. Warning, if you destroy his house, then he will go and set fire to your Village Store.
If you don't kill him, that is. You'll receive a One-Shot Water Miracle for dealing with your troubles. Save the children, Godammit! You'll find the story scroll for this one once you've discovered Guide and learned about Miracles.
Its above the Creche in your first village. Drop him by his lair and he will release all the children, earning you a Heal Miracle Dispenser. Eat him this time, though. A nice and evil Lightning Miracle Dispenser will become yours for the taking. My name is Sleg. First possible Creature fight of the game!
Seems Slegs guarding a pass. Kinda stupid to tell us that, seeing as it'll only fuel our intrigue in whats behind him.
Go find him near where you fought your battle with Guide. Give him some nice food, distract him. After two "doses" of food, he'll fall asleep. Well done, soldier. Go get your prize A beach ball and a Heal Increase Miracle Dispenser is yours! A winner is you! Go to the bay near your temple, and pick up fish from there.
They are picked up like normal grain. They can be dropped in your Village Store for extra food. Drop a few rocks into a clear patch of land in the middle of your village, ie.
Villagers will dance around them to create Artifacts, handy to use in the next land and beyond. The Villagers will hardly complain about anything, so you're fine there. You should take this opportunity to train your Creature in lots of ways. Start training him once you have fought Guide. You can also mould his personality well on this island, teaching him what and what not to eat, how to help out Villagers, etc. It is a good idea to teach him all this on the first island as you will be too bogged down with micro-management of Villages in the next island for you to have much time for him.
Trust me. Take a look around at your new home, and a God, going by the name of Khazar, will come and visit you. Seems he created the vortex that saved you to bring you through into this land to help him fight against his enemy, Lethys.
Khazar is allied with you, so you are able to interact with the environment within his influence. First of all, Khazar will place Scaffolds down to build your new village and Temple. After a few minutes, everything will be fully constructed. Now all you need to do is to start expanding your influence and capture villages.
Khazar will teach you how to cast Miracles using Gestures and how to attack with fireballs, and also how to defend your own villages. He will also set people to construct a Worship Site and Workshop in your village, and teach you how they work.
When you are learning about Gestures, you will try to impress the nearby village into believing in you. Easy work, just set people to worship at your Worship Site and get casting those Food Miracles. You don't nessessarily have to cast it into the Village Store, just make sure there are lots of people near where you cast it. You should soon convert that village to your own beliefs, and you will be one stop closer to pwning Lethys.
You should get your Creature over to the next village and start the process of converting them too. You can let your Creature be nice and help out the villagers with his Miracles, or you can just kick the village's ass with fireballs and lightning and stuff.
Once that village is converted, you should be close enough to convert the village inbetween Khazar's influence and your's. Beware, as wolves reside in the nearby forest, and will frequently come out at night to kill villagers in the village. If you want to convert the village, give them a hand and dispose of the wolves. Sacrificing these evil beings is OK in anyone's books.
Or you may wish to keep the wolves for now, for use in a later Silver Scroll. If you've converted that village, or you simply cannot be bothered, move onto Lethys' villages. Thanks to Khazar's generous gift to let you operate in his influence, you should be able to access the first of Lethys' villages.
Note: this village may or may not be converted to Lethys' cause, depending on how quickly you have played. To convert Lethys' villages, you should use the same tactics as you used for the neutral villages, but you will require a lot more belief to overcome Lethys' belief. Once you capture all but one of Lethys' villages, Nemesis will show on the scene. Being the unfair and irrational guy he is, he will completely wipe out Khazar, and take the Creed piece from Khazar's Creature. Lethys' will then steal your Creature and run away through a Vortex.
You can either follow him now, or get the final Lethys' village, and finalise any business you have in this land. If you wait, the Vortex will disappear, and you will have to claim the last village. This will allow you to destroy Lethys' temple, and use the Vortex to get through to level three. This Vortex will stay open until you go through.
Take your time to take stuff through to the next land. It'll be helpful, believe me. Seems that the people of the village are becoming sick, you'll need to help them. Green food, eh? I knew my mum was wrong when she said greens were good for me. You'll need to get rid of this poisoned food, so pick up ALL the food in the Village Store, every last grain, and drop it off somewhere else, or, y'know, dump it in the ocean somewhere. You'll then need to use Heal Miracles to cure all the poisoned people.
Then, well, because you're a good sort of chap, it'll be nice to fill up their Village Store with food for them. By saving the people from a Black Plague II, you've just earned yourself the ability to create Lightning when these villagers worship you. Well done, old bean. Let them all die. Or let them live, and use the food to infect Lethys' villages.
The possibilities with chemical warfare are boundless! Thankfully, you'll only need to play them this time, as they're all here already. You'll find this Silver Scroll near the middle village on the island. Its built almost into the side of a hill, but the giant stones should tip you off to its location.
From left to right. Then you should play '2 2 2 2 5 4 4 2 2 1 2', and a circle will appear. Say hello to your reward for your musical talent! Place a skeleton in it, and the person will be revived! His crime? He wants you to sacrifice his child. Sure, its to show his belief in you The fleece is of great interest among the fiber artiists in USA. The Suffolk sheep origin can be credited to Southdown rams on Norfolk Horned.
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